Modul:Firestone/Hero
Die Dokumentation für dieses Modul kann unter Modul:Firestone/Hero/Doku erstellt werden
-- Modul:Firestone/Hero
local Util = require('Modul:Firestone/Util')
local I18n = require('Modul:Firestone/I18n')
local H = {}
-- eigene Loader-Funktion, die beide Schreibweisen probiert
local function loadHeroData()
-- 1. kanonisch (englisch)
local ok1, data1 = pcall(mw.loadData, 'Module:Firestone/Data/Heroes')
if ok1 and type(data1) == 'table' and next(data1) ~= nil then
return data1
end
-- 2. lokalisiert (deutsch)
local ok2, data2 = pcall(mw.loadData, 'Modul:Firestone/Data/Heroes')
if ok2 and type(data2) == 'table' and next(data2) ~= nil then
return data2
end
-- 3. Fallback über dein Util (das ja bei den Karten funktioniert)
local data3 = Util.loadTable('Modul:Firestone/Data/Heroes')
if type(data3) == 'table' and next(data3) ~= nil then
return data3
end
-- alles leer → nil zurück
return nil
end
-- Seite, auf der die Helden liegen
local HERO_DATA_PAGE = loadHeroData() or {}
-- immer frisch holen – direkt über mw.loadData, ohne Util
local function getHeroes()
local ok, data = pcall(mw.loadData, HERO_DATA_PAGE)
if ok and type(data) == 'table' then
return data
end
return {}
end
-- I18n holen (wie bei dir)
local function getI18n()
if type(I18n) == "table" and type(I18n.get) == "function" then
local ok, data = pcall(I18n.get)
if ok and type(data) == "table" then
return data
end
end
return I18n or {}
end
-- Skins normalisieren (dein Code)
local function normalizeSkins(skins)
local list = {}
if type(skins) ~= "table" then
return list
end
local numeric = {}
for k,v in pairs(skins) do
if type(k) == "number" then
numeric[k] = v
else
list[#list+1] = v
end
end
local idx = {}
for k in pairs(numeric) do
idx[#idx+1] = k
end
table.sort(idx)
for _,k in ipairs(idx) do
list[#list+1] = numeric[k]
end
return list
end
-- Avatar bauen (dein Tabber-Weg)
local function buildAvatarMarkup(hero, realKey, i18)
local frame = mw.getCurrentFrame()
local skinLabels = ((i18.ui or {}).skins) or {}
local skins = normalizeSkins(hero.skins)
if #skins == 0 then
return string.format(
"[[Datei:%s.png|210px|class=avatar-img|link=%s]]",
realKey, realKey
)
end
local panels = {}
local heroDisplayName = hero.name or realKey
panels[#panels+1] =
heroDisplayName .. "=\n" ..
string.format("[[Datei:%s.png|210px|class=avatar-img|link=%s]]", realKey, realKey)
for _,id in ipairs(skins) do
local idNorm = Util.norm(id)
local label = skinLabels[idNorm] or id
local filename = string.format("%s_%s.png", realKey, id)
panels[#panels+1] =
label .. "=\n" ..
string.format("[[Datei:%s|210px|class=avatar-img|link=%s]]", filename, realKey)
end
local content = table.concat(panels, "\n|-|\n")
return frame:extensionTag('tabber', content)
end
-- UI: {{Firestone|hero|ui|...}}
function H.ui(frame, args)
local i18 = getI18n()
local uiRoot = i18.ui or {}
local path = {}
for i = 3, #args do
path[#path+1] = args[i]
end
local val = Util.deepGet(uiRoot, path)
if type(val) == "string" then
return mw.text.trim(val)
end
return ""
end
-- LISTE: {{Firestone|hero|list}}
function H.list(frame, args)
local heroes = getHeroes()
local iconSize = args.icon_size or args.size or "32"
if not next(heroes) then
return "<div class='error'>[Hero.list] mw.loadData('" .. HERO_DATA_PAGE .. "') war leer.</div>"
end
-- sortierte Namen
local names = {}
for name in pairs(heroes) do
names[#names+1] = name
end
table.sort(names)
local panels = {}
for _,name in ipairs(names) do
local ok, card = pcall(function()
return frame:expandTemplate{
title = 'Card/Hero',
args = {
[1] = name,
icon_size = iconSize,
},
}
end)
if not ok or not card or card == "" then
card = "<div class='error'>[Hero.list] Karte für „" .. name .. "“ nicht gefunden.</div>"
end
panels[#panels+1] = name .. "=\n" .. card
end
local content = table.concat(panels, "\n|-|\n")
return frame:extensionTag('tabber', content)
end
-- normaler Held
function H.handle(frame, args)
local name = args[2]
if Util.isEmpty(name) then
return ""
end
local heroes = getHeroes()
local realKey = Util.pickKey(heroes, name)
if not realKey then
return name
end
local hero = heroes[realKey]
local i18 = getI18n()
-- nur {{Firestone|hero|Talia}}
if Util.isEmpty(args[3]) then
return realKey
end
if Util.norm(args[3]) == "avatar" then
return buildAvatarMarkup(hero, realKey, i18)
end
local path, i = {}, 3
while args[i] do
path[#path+1] = args[i]
i = i + 1
end
local v = Util.deepGet(hero, path)
local last = path[#path] and tostring(path[#path]) or ""
local nlast = Util.norm(last)
if nlast == "unlock_at" then
return Util.heroUnlockText(v, i18)
elseif nlast == "awakening_id" then
return Util.heroAwakeningText(v, i18)
end
if v == nil and nlast == "name" then
return realKey
end
v = Util.autotrFrom(i18, last, v)
if v == nil then
return ""
end
return tostring(v)
end
return H