Modul:Firestone/Hero: Unterschied zwischen den Versionen
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
||
| (22 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 5: | Zeile 5: | ||
local H = {} | local H = {} | ||
-- | -- nur die eigentlichen Helden laden | ||
local HEROES = Util. | local HEROES = Util.loadTable('Modul:Firestone/Data/Heroes') | ||
-- I18n holen | -- I18n holen | ||
local function getI18n() | local function getI18n() | ||
if type(I18n) == "table" and type(I18n.get) == "function" then | if type(I18n) == "table" and type(I18n.get) == "function" then | ||
local ok, data = pcall(I18n.get) | local ok, data = pcall(I18n.get) | ||
| Zeile 21: | Zeile 16: | ||
end | end | ||
end | end | ||
return I18n or {} | return I18n or {} | ||
end | |||
-- Skins in eine saubere Liste bringen | |||
local function normalizeSkins(skins) | |||
local list = {} | |||
if type(skins) ~= "table" then | |||
return list | |||
end | |||
-- numerische zuerst einsammeln (loadData macht da gern komische Dinge) | |||
local numeric = {} | |||
for k, v in pairs(skins) do | |||
if type(k) == "number" then | |||
numeric[k] = v | |||
else | |||
list[#list+1] = v | |||
end | |||
end | |||
local idx = {} | |||
for k in pairs(numeric) do | |||
idx[#idx+1] = k | |||
end | |||
table.sort(idx) | |||
for _, k in ipairs(idx) do | |||
list[#list+1] = numeric[k] | |||
end | |||
return list | |||
end | end | ||
-- ======================================================================== | -- ======================================================================== | ||
-- Avatar/Skins | -- Avatar/Skins: {{Firestone|hero|Talia|avatar}} | ||
-- ======================================================================== | -- ======================================================================== | ||
local function buildAvatarMarkup(hero, realKey, i18) | local function buildAvatarMarkup(hero, realKey, i18) | ||
local frame = mw.getCurrentFrame() | |||
local skinLabels = | local skinLabels = ((i18.ui or {}).skins) or {} | ||
local | local skins = normalizeSkins(hero.skins) | ||
-- | -- keine Skins → nur Standardbild | ||
if #skins == 0 then | |||
if | |||
return string.format( | return string.format( | ||
"[[Datei:%s.png|210px|class= | "[[Datei:%s.png|210px|class=avatar-img|link=%s]]", | ||
realKey, | realKey, | ||
realKey | realKey | ||
| Zeile 54: | Zeile 65: | ||
end | end | ||
-- | -- Tabber bauen | ||
local panels = {} | |||
-- | -- Standard (Name des Helden) | ||
local | local heroDisplayName = hero.name or realKey | ||
panels[#panels+1] = | |||
heroDisplayName .. "=\n" .. | |||
string.format("[[Datei:%s.png|210px|class=avatar-img|link=%s]]", realKey, realKey) | |||
-- | -- weitere Skins | ||
for _,id in ipairs(skins) do | for _, id in ipairs(skins) do | ||
local idNorm = Util.norm(id) | local idNorm = Util.norm(id) | ||
local label = skinLabels[idNorm] or id | local label = skinLabels[idNorm] or id | ||
local filename = string.format("%s_%s.png", realKey, id) | local filename = string.format("%s_%s.png", realKey, id) | ||
panels[#panels+1] = | |||
label .. "=\n" .. | |||
string.format("[[Datei:%s|210px|class=avatar-img|link=%s]]", filename, realKey) | |||
end | end | ||
local content = table.concat(panels, "\n|-|\n") | |||
return frame:extensionTag('tabber', content) | |||
end | end | ||
-- UI-Zweig: {{Firestone|hero|ui|basics|class}} | -- UI-Zweig: {{Firestone|hero|ui|basics|class}} | ||
function H.ui(frame, args) | function H.ui(frame, args) | ||
local i18 = getI18n() | local i18 = getI18n() | ||
local uiRoot = i18.ui or {} | |||
local uiRoot = | |||
local path = {} | local path = {} | ||
for i = 3, #args do | for i = 3, #args do | ||
| Zeile 93: | Zeile 99: | ||
end | end | ||
local val = Util.deepGet(uiRoot, path) | local val = Util.deepGet(uiRoot, path) | ||
if type(val) == 'string' then | if type(val) == 'string' then | ||
return mw.text.trim(val) | return mw.text.trim(val) | ||
| Zeile 110: | Zeile 113: | ||
end | end | ||
-- nur in den Heroes nachgucken | |||
local realKey = Util.pickKey(HEROES, name) | local realKey = Util.pickKey(HEROES, name) | ||
if not realKey then | if not realKey then | ||
return name | return name | ||
end | end | ||
local hero = HEROES[realKey] | local hero = HEROES[realKey] | ||
local i18 = getI18n() | local i18 = getI18n() | ||
| Zeile 122: | Zeile 126: | ||
return realKey | return realKey | ||
end | end | ||
-- | -- Avatar? | ||
if Util.norm(args[3]) == "avatar" then | if Util.norm(args[3]) == "avatar" then | ||
return buildAvatarMarkup(hero, realKey, i18) | return buildAvatarMarkup(hero, realKey, i18) | ||
end | end | ||
-- | -- restlicher Pfad | ||
local path, i = {}, 3 | local path, i = {}, 3 | ||
while args[i] do | while args[i] do | ||
path[#path+1] = args[i] | |||
i = i + 1 | i = i + 1 | ||
end | end | ||
local v = Util.deepGet(hero, path) | |||
local last = path[#path] and tostring(path[#path]) or "" | |||
local nlast = Util.norm(last) | |||
if nlast == "awakening_id" then | |||
-- gib nur den übersetzten Titel zurück | |||
return Util.heroAwakeningTitle(v, i18) | |||
elseif nlast == "awakening_desc" then | |||
-- gib die übersetzte Beschreibung zurück | |||
return Util.heroAwakeningDesc(hero.awakening_id, i18) | |||
elseif nlast == "awakening_icon" then | |||
return Util.heroAwakeningIcon(hero.awakening_id, i18) | |||
end | |||
if v == nil and nlast == "name" then | if v == nil and nlast == "name" then | ||
return realKey | return realKey | ||
end | end | ||
v = Util.autotrFrom(i18, last, v) | v = Util.autotrFrom(i18, last, v) | ||
if v == nil then | if v == nil then | ||
return "" | return "" | ||
Aktuelle Version vom 13. November 2025, 09:01 Uhr
Die Dokumentation für dieses Modul kann unter Modul:Firestone/Hero/Doku erstellt werden
-- Modul:Firestone/Hero
local Util = require('Modul:Firestone/Util')
local I18n = require('Modul:Firestone/I18n')
local H = {}
-- nur die eigentlichen Helden laden
local HEROES = Util.loadTable('Modul:Firestone/Data/Heroes')
-- I18n holen
local function getI18n()
if type(I18n) == "table" and type(I18n.get) == "function" then
local ok, data = pcall(I18n.get)
if ok and type(data) == "table" then
return data
end
end
return I18n or {}
end
-- Skins in eine saubere Liste bringen
local function normalizeSkins(skins)
local list = {}
if type(skins) ~= "table" then
return list
end
-- numerische zuerst einsammeln (loadData macht da gern komische Dinge)
local numeric = {}
for k, v in pairs(skins) do
if type(k) == "number" then
numeric[k] = v
else
list[#list+1] = v
end
end
local idx = {}
for k in pairs(numeric) do
idx[#idx+1] = k
end
table.sort(idx)
for _, k in ipairs(idx) do
list[#list+1] = numeric[k]
end
return list
end
-- ========================================================================
-- Avatar/Skins: {{Firestone|hero|Talia|avatar}}
-- ========================================================================
local function buildAvatarMarkup(hero, realKey, i18)
local frame = mw.getCurrentFrame()
local skinLabels = ((i18.ui or {}).skins) or {}
local skins = normalizeSkins(hero.skins)
-- keine Skins → nur Standardbild
if #skins == 0 then
return string.format(
"[[Datei:%s.png|210px|class=avatar-img|link=%s]]",
realKey,
realKey
)
end
-- Tabber bauen
local panels = {}
-- Standard (Name des Helden)
local heroDisplayName = hero.name or realKey
panels[#panels+1] =
heroDisplayName .. "=\n" ..
string.format("[[Datei:%s.png|210px|class=avatar-img|link=%s]]", realKey, realKey)
-- weitere Skins
for _, id in ipairs(skins) do
local idNorm = Util.norm(id)
local label = skinLabels[idNorm] or id
local filename = string.format("%s_%s.png", realKey, id)
panels[#panels+1] =
label .. "=\n" ..
string.format("[[Datei:%s|210px|class=avatar-img|link=%s]]", filename, realKey)
end
local content = table.concat(panels, "\n|-|\n")
return frame:extensionTag('tabber', content)
end
-- UI-Zweig: {{Firestone|hero|ui|basics|class}}
function H.ui(frame, args)
local i18 = getI18n()
local uiRoot = i18.ui or {}
local path = {}
for i = 3, #args do
path[#path+1] = args[i]
end
local val = Util.deepGet(uiRoot, path)
if type(val) == 'string' then
return mw.text.trim(val)
end
return ''
end
-- normaler Held: {{Firestone|hero|Talia|...}}
function H.handle(frame, args)
local name = args[2]
if Util.isEmpty(name) then
return ""
end
-- nur in den Heroes nachgucken
local realKey = Util.pickKey(HEROES, name)
if not realKey then
return name
end
local hero = HEROES[realKey]
local i18 = getI18n()
-- nur {{Firestone|hero|Talia}} → Key
if Util.isEmpty(args[3]) then
return realKey
end
-- Avatar?
if Util.norm(args[3]) == "avatar" then
return buildAvatarMarkup(hero, realKey, i18)
end
-- restlicher Pfad
local path, i = {}, 3
while args[i] do
path[#path+1] = args[i]
i = i + 1
end
local v = Util.deepGet(hero, path)
local last = path[#path] and tostring(path[#path]) or ""
local nlast = Util.norm(last)
if nlast == "awakening_id" then
-- gib nur den übersetzten Titel zurück
return Util.heroAwakeningTitle(v, i18)
elseif nlast == "awakening_desc" then
-- gib die übersetzte Beschreibung zurück
return Util.heroAwakeningDesc(hero.awakening_id, i18)
elseif nlast == "awakening_icon" then
return Util.heroAwakeningIcon(hero.awakening_id, i18)
end
if v == nil and nlast == "name" then
return realKey
end
v = Util.autotrFrom(i18, last, v)
if v == nil then
return ""
end
return tostring(v)
end
return H